Lenny Conundrum

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Saturday, April 13, 2013

Habitarium Tips


At grade 50 (current max level), for every 1000 XP, we get a worth 
Leaving my PC/laptop on for 14 hours a day, profits from me round 105K. 
Always click on all and BEFORE refreshing the gamepage, to bypass lockout. 
Keep your Habitarium running on another window or tab. 
IF you're going to depart your computer on all evening: 
ensure all auto revisions and any thing else that might need an auto restart are turned OFF.

grade up much quicker or maximize earnings at Level 50:

Remember to improvement your P3s when it's become available to make them more effective. 
Upgrades will be available when you come to grades 11 and 31 
You only need to upgrade one of each kind (Soldier, Nester, & Worker) to upgrade them all. 


To understand your P3s current Level: 


A grade 3 employee profits from 300 XP an hour. 
A grade 3 Nester (w/ a grade 3 Nest) can fully incubate an Egg in 50 minutes. 
fundamentally, it's best to have more employees than Nesters.

I opted to have: 3 Soldiers, 3 Nesters, and 39-40 Workers; 
with this easy layout.

ascertain every 50 mins for the Nesters. 
Let your Soldiers rest, at smallest every 6-6.5 hours. 
And your Workers, at smallest every 7.5 hours. 
Let them rest in Houses / clinics instead of trashing assets on nourishment items. 
Refresh the sheet to make certain your P3s are inside.




Nesters harvest 4 times slower than employees, so it's best to just let them Nest (incubate Eggs).
one time you've placed your Nesters in their Nests, refresh the sheet to make certain that they're still in the Nests.

I occasionally have one open slot so I can reject ( per Egg) the non-Worker Eggs exactly from the Nests. 

Leaving enough, in my bag, to refill my P3s for 2-3 weeks.

If you can check them every 50 mins, you could have 3-4 and be fine in getting enough employee eggs to repopulate. 
If not, boost your Nesters (just to double-check you'd have sufficient additional eggs to repopulate your Habitarium) ^___^




employees can do almost everything: construct / fix / battle / yield. 
It's best to just let them Harvest. 
The only ones worth harvesting are: timber, pebble, and Mud. 
Enclose them in their respective resources to defend both your employees and your resources. 
place proposals here: Layout Screenie




fighters can't yield nor incubate Eggs. 
It's best to let only your fighters do the other jobs. 
They battle Pests; per 
To appeal Pests, put a nourishment piece in your Habitarium. 
Enclose the nourishment item so you won't have to buy another. proposal here: Layout Screenie

I also make them construct and repair organisations ( per P3 fixing a structure, per level of decay).

I construct (), and upgrade (+300XP per improvement; up to grade 3) as numerous Nests as I can. 
Upgrading Nests to Level 2 becomes accessible at Level 17; Level 3 at grade 40. 

Dragging them in my Item bag, then discarding (no XP) them after the upgrades. 


I try not to have too numerous items in my bag, to avoid being locked-out of my Habi.


Help your friends and get 50XP (per friend):

Can only help out once every 24 hours.
You'll get the XPs when the game revisions.
Refresh the gamepage to see your other associates.

I'd propose doing the 3rd choice since it's the most helpful for every person ^___^

For those who are levelling up (below Level 50): 
gaze for 'Gifting' threads in the Habitarium board. 
They are kind Neopians eager to share their resources to those who desires them. 
Read their first post for directions; then inquire for an piece, politely. 
If you don't need anything exact, I'd advice inquiring for a Nest since it's the cheapest one to buy and improvement. 
Why inquire for an item? If you get an item, you can get additional XP for building and/or upgrading it. 


My Habitarium: 
I'd propose surrounding your P3s in their respective resource tiles. 
Put a Dandelion Fluff kernel (or any decor) on TOP of your P3s so Pests wouldn't be adept to get in with them. 
any thing they assemble would automatically go to the Storages. 
Don't impede the Storages so your Soldiers can effortlessly fix them.

Less lag (less animation)
Protection for both P3s and assets.
Minimal monitoring.
More space for the gems to land on.

Try this guide for comprehensive info on how to strategically arrange your decors.

alternate Set-up: (with 3 Nesters, 3 Soldiers, and 40 Workers) 



Top outlook of enclosing a P3 with a resource tile: 


select any Building/Decor to impede. 
Put a Dandelion Fluff kernel (or any decor) on TOP of your P3s so Pests wouldn't be adept to get in with them.

Frequently Asked inquiries:

I have Seedling Grove too, why do you have a larger Habitarium? 
It appears to be a glitch on my Habi. 
I have 6 additional spaces (on the edge where I have my employees harvesting). 
express gratitude you for the neomails telling me about it! ^___^

Why 7 Storages in the field? 
If I'm too engaged to ascertain my Habi hourly (for the Nesters), I can check back every 6 hours and the Storages wouldn't be full yet. 
Anything more would be a waste of space (for the gems).

Do you only have 7 Storages? 
Nope. I have other full grade 3 Storages in my piece Bag for future use. 
If TNT increases the max grade, I'll be using them to grade up faster.

How often do you buy/build/upgrade Nests? 
perfectly, everytime I check the Nesters. 
I do them 3 at-a-time (one Nest to construct per Soldier).

Why buy/construct/upgrade Nests rather than of the other structures? 
It's the cheapest one (best allocation of resources).

Is it really factual if you impede your employees in, they can still put the resources in the Storage? 
Yes, it's really true ^__^

How long did it take you to reach grade 50? 
14 days (10-14 hours per day only)

How much do you profit from a day? 
Depends on how long I can leave my computer on. 
generally around 105K in 14 hours.

Do you depart your Habitarium on when you doze? 
regrettably, I don't believe my computer/laptop can handle it. 
Before going to bed, I put all my non-Nester P3s in the dwellings and Barracks. 
Refreshing the page to make certain they're all inside.

Will the P3s hold on working if you turn off your computer? 
They would only work for a short time, then stop. 
If you're going to be gone for hours, it's better to put your P3s interior the dwellings / Hospitals / Barracks. 
That way, when you arrive back they will be completely rested.

How can I reduce the lag? 
apart from fencing in your P3s, try Nailguard's Habi-Lag Guide for other ways.

My Habitarium won't burden. What should I do? 
You're probably locked out.. Try this guide on what to do. 
For those who have been locked out for awhile, keep on checking your Habi. 
A ally got her Habi randomly unlocked (w/out notification). ^___^

Habitarium Building Guide


Habitarium Buildings Guide


All healing times are about and were tested with a grade 2 Mootix Soldier with full wellbeing bar, empty hunger bar, and empty tiredness bar. Further checking with other species, occupations, levels, and ages will be forthcoming.


Nests


grade 1: accessible @ grade 1 - buy Cost = 800 Wood + 950 grime + 650 pebble

Hatches egg in ~? min.

Level 2: accessible @ Level 17 - improvement Cost = 800 timber + 850 grime + 1050 Stone

Hatches egg in ~? min.

Level 3: accessible @ Level 40 - improvement Cost = ??? Wood + ??? grime + ??? pebble

Hatches egg in ~? min.





Houses


grade 1: Available @ grade 1 - Purchase Cost = 1200 timber + 1200 grime + 950 pebble

retains 3 P3s, entire Healing in ~18 min.

Level 2: Available @ grade 13 - improvement Cost = 950 timber + 600 grime + 1300 pebble

retains 5 P3s, entire Healing in ~9 min.

grade 3: accessible @ grade 36 - improvement Cost = ??? Wood + ??? grime + ??? pebble

retains ? P3s, entire Healing in ~? min.





Storage


grade 1: Available @ grade 1 - Purchase Cost = 1850 timber + 1550 grime + 1450 pebble

retains 2500 Resources

Level 2: accessible @ grade 21 - improvement Cost = 3400 timber + 1250 grime + 1800 Stone

retains 3500 assets

grade 3: accessible @ grade 36 - improvement Cost = ??? timber + ??? Mud + ??? pebble

retains ? assets





clinics


grade 1: accessible @ grade 15 - Purchase Cost = 2450 timber + 1800 grime + 6750 Stone

Holds 2 P3s, entire Healing in ~9 min.

grade 2: accessible @ grade 25 - Upgrade Cost = 3900 timber + 2100 grime + 4800 pebble

Holds 3 P3s, entire Healing in ~6 min.

grade 3: Available @ grade 36 - improvement Cost = ??? timber + ??? grime + ??? Stone

retains ? P3s, Complete Healing in ~? min.





Barracks


grade 1: accessible @ grade 25 - buy Cost = 2550 timber + 4250 grime + 6800 pebble

Holds 3 Soldier P3s, entire Healing in ~9 min.

Level 2: Available @ Level 29 - improvement Cost = ??? Wood + ??? Mud + ??? pebble

retains ? fighter P3s, Complete Healing in ~? min.

grade 3: accessible @ grade ? - Upgrade Cost = ??? timber + ??? grime + ??? pebble

Holds ? Soldier P3s, Complete Healing in ~? min.